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Glossary

narrative unit
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Working Definition:

An event frame which encompases a figure in an interaction against a ground.

Disciplinary Definitions:

"A set of conceptual elements nd relationship that ... are evoked together or co-evoke each other can be said to lie within or constitute an event-frame, while the elements that are conceived of as incidental—whether evoked weakly or not at all—lie outside the event-frame." Ungerer & Schmid, An Introduction to Cognitive Linguisticsquoting an unpublished mss. by Leonhard Talmy [5.2, page 221]

See Kenneth Burke, The Philosophy of Literary Form: Studies in Symbolic Action concept of "symbolic action."

See Sosnoski, "A Design for Multiple Interactive Narratives in VR Scenarios"

Comments:

A constraint on VH is that the stories must form "pathways" that visitor can take. The most economical narrative architecture would allow for the stories to be continuations of each other. This is one of the reasons why "everyday routines" are the basic unit of VH narratives. Although this pertains to a decision structure needed to create interactive VR scenarios, it does also relate to the instructuring that occurs in reading a narrative wherein each interaction is motivated (implies a decision).

An everyday routine may be related to a more fundamental unit, namely an event-frame. (Ungerer & Schmid, An Introduction to Cognitive Linguistics, 1996, 221)

Notes

 

Check

It is probably useful to consider Herman's notions of "event" and "action" in connection with event-frames.


jjs

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last revised: June 13, 2007 Send comments to jjs.

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